Unity3d 2d Demo
- 0 Comments
Here’s a little test I’ve come up with using Unity3d. It’s not so bad once you get the hang of thing. This was the result of about 3 days learning the system. Unitytutorials.com had to be the best source to learn this stuff.
I highly recommend reading over the “How to Make a Game in Unity3d” tutorial. Granted, it doesn’t teach you everything, but more than enough to get you started.
Also, Unity3d is now free. Which is a good thing. The first time I looked into this was a couple months ago, and I think it was only for Mac. It was confusing as hell, and I forgot all about it. It would have sucked to come back and try again, only to find the trial had run out.
Anyway.. just catch the falling bombs. After each level the bombs drop more frequently. After a certain point, the game will reset if the frequency gets below 500ms. Don’t think you can stay on one bomb forever, I have things in place to make that pretty hard to do after a while.
