Tag Archives: xna

How to Get XNA Projects to Run Without Pixel Shader Support

It’s taken some time, and I’ve finally decided to take another crack at this issue. The issue is, you can not run XNA projects on a machine without pixel shader 1.1 or greater. But with a bit of creative editing, … Continue reading

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How To Take An Ingame Zune Screenshot (developers)

After struggling for a couple days trying to figure this out, I’ve finally figure out how to take an ingame screenshot from a Zune. Not too long(years’) ago I was playing around with programming a TI-83. One of the features … Continue reading

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