Mystery Math for IOS is now available for purchase!

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Another Starcraft 2 Guide? How Does it Stack Up?

The game is brand new and yet it’s already starting to look like the very heavily saturated market of guides that have turned World of Warcraft into a secondary market. I often wonder who is writing these guides, but not quite as much as I wonder what kind of content they can possibly offer that people would pay so much money to read them.

Starcraft 2 Mastery is the newest in the long line of guides for Blizzard’s Starcraft sequel to hit the market and it promises to do things a bit differently, offering a big collection of new strategies and upgrades to the basic outlook on how to play your race of choice – whether it is Protoss, Zerg, or Terran.

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How To Make Most Money In City Of Wonder

City of Wonder is a wonderful game that takes you back in time. You will discover how hard is it to build a city even in a game! It is amazing how human beings were able to do it and progressed to where we are today. The game is no exception to the world we are living in today, like it or not, we all need money. That’s the one thing that makes our society function.

In City of Wonder, making money or more commonly known as coins is easy. Growing goods, trading, helping out friends or even clicking on embassies, can earn gold. It is that easy! Well, apparently not. People are struggling to get money to build cultural buildings to keep their population happy. And when your people are unhappy, you will struggle to level up. That’s how it goes in the real world as well, unhappy people leads to a society’s demise.

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Revealed: The CityVille Guide All The Pro’s Are Using.

If you love playing CityVille and you’re hooked already then you’re probably itching for something that will help you make more cash and energy a lot more quickly. After all, who doesn’t want to reach the highest level and build the best city possible?

Well, there have been a bunch of new guides released which are claiming to do just that. But are they any good? And should you get one?

The answer is simple. If you love playing CityVille and don’t like waiting around, then yes. Because the only other way would be to buy cash every time you ran out, and that simply isn’t practical given how expensive it is!

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Learn to Fly With Flight Sims

With Flight Simulation Anyone Can Learn to Fly!

Flight simulation and using flight simulators has created a new world for all would be pilots in their own home.

Flight Simulation has reached a stage of such realism that it can be quite awesome!

When you have been on holiday and enjoyed the flight getting there and back, have you ever wished you were the pilot? Most people have dreams about being a pilot and flying their own plane. FLIGHT SIMULATION is a risk free way to experience the thrills of flying. Continue reading

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Unity3d 2d Demo

Here’s a little test I’ve come up with using Unity3d. It’s not so bad once you get the hang of thing. This was the result of about 3 days learning the system. Unitytutorials.com had to be the best source to learn this stuff.

I highly recommend reading over the “How to Make a Game in Unity3d” tutorial. Granted, it doesn’t teach you everything, but more than enough to get you started.

Also, Unity3d is now free. Which is a good thing. The first time I looked into this was a couple months ago, and I think it was only for Mac. It was confusing as hell, and I forgot all about it. It would have sucked to come back and try again, only to find the trial had run out.

Anyway.. just catch the falling bombs. After each level the bombs drop more frequently. After a certain point, the game will reset if the frequency gets below 500ms. Don’t think you can stay on one bomb forever, I have things in place to make that pretty hard to do after a while.

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Mafia Game Beta updated with tutorial system

The Mafia game has been updated with a tutorial system now. By the time you complete it, you’ll have your first piece of property, a new car and a good understanding of how the game works.

Still have lots of work to do. Enjoy!

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Mafia Game Beta is ready!

After almost 9 months of slaving over this, I’ve finally got a working demo of my Mafia game. There is alot of work that need to be done still, but this will at least start showing some of the concepts I’ve been working on.

Off to the right in the sidebar you will see the game running. Go ahead and register an account and test things out. Don’t be surprised if your game looks like it reset, I’m still adding features and whatnot and I might have to reset ever once in a while. I also need to change a lot of the text around, and find someone to do some art work.

I have a million ideas I want to add, but if there is a feature you really want to see, please leave a comment here, I’ll see what I can do. If you hate it or love it, leave a comment anyway.

If you have an iPhone, you can use the browser and zoom in to the game section, and it will work just fine.

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Engines of War (iPhone) Command List

Just got this the other day, not bad, just like all the other Aftershock releases. Seriously, stop with the skinning and actually make something unique.

I’m still working on my game and it’s coming along nicely. Many new features added, and nothing like anything out there today.

Anyway, if you have Engines of War for the iPhone, leave your Command Code here

Add me, 327 864 923

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How to Get XNA Projects to Run Without Pixel Shader Support

It’s taken some time, and I’ve finally decided to take another crack at this issue. The issue is, you can not run XNA projects on a machine without pixel shader 1.1 or greater. But with a bit of creative editing, you can run those projects now, without PS support. I’ve tested this on a IBM Thinkpad T41.

This is the error you get with a machine without Pixel Shaders.

Now that the new ReferenceGraphicsDeviceManager is being called instead of the original GraphicsDeviceManager you can get the projects to at least run. I haven’t testing any sprites or anything, I’ll get to that later. My main goal now is to port this Zune Physics Engine I did back in November 2008, to be able to run on a windows box.

There is a ReferenceGraphicsDeviceManager class floating around that needed to be edited. There were calls to a CreateOptions enumeration that are not being used anymore. All references to that were deleted or commented out. And some other function(s) use TextureUsage now. You may also need to go into your DirectX settings and change a setting to use software raster possibly.

Get the project here, and get the ReferenceGraphicsDeviceManager here

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